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Tuesday, May 31, 2011

Chromium Space


You play as the captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel.

Do not let ANY enemy ships get past your fighters! Each enemy ship that makes it past the bottom of the screen will attack the Chromium, and you lose a fighter. Use your fighters as weapons!

Crash into enemies to destroy them before they can get past you. Strategic suicide is a powerful tactic! When the Chromium launches a new fighter, it releases a high energy burst which destroys all enemies in range.

Self-destruct to preserve your ammunition! A double-right-click will cause your current fighter to self-destruct. Before the ship blows up, it ejects its ammunition so that the next fighter can pick it up.

Requirements:

· OS: Windows Vista/7



Download


http://www.mediafire.com/file/2xgxfia1qaia326/Chromium%20Space%201.5%20setup.exe

Project Exonaut


a free online multiplayer game that lets you pilot a variety of exosuits inspired by your favorite Cartoon Network Characters.

Equipped with jetpacks and powerful weaponry, exosuits let you battle on the ground, in the sky, and even underground.

When you join Exonaut Academy, you'll choose a faction, fight in battles, earn XP and unlock new ranks and exosuits. Master all the exosuits, all the weapons and all the maps, and you could become the ultimate Exonaut!

http://www.cartoonnetwork.com/games/exonaut/index.html

Wednesday, May 25, 2011

Colonize Me

an epic board game in where you pit your wits against a mystical wizard, bold knight, agile elf or dastardly skeleton. Move wisely or your pieces may disappear in front of your eyes.







Tuesday, May 17, 2011

Portal 2 play coop over lan

play coop over lan:

1) Enter the game one both computers and Enable Developer Console in the options.

2) Hit " ` " to open the console. Then type in... sv_lan 1.

3) The client should connect first as it disconnects if the host is in the empty game for a few seconds, but the client can wait forever.
Client: Type into the console... connect replacing the <> with an ip.
For example... connect 192.168.1.3

4) Host then selects the map by entering into their own console... map mp_coop_ replacing the <> with the name of the map of choice listed below.
For example... map mp_coop_start

5) The host will connect and the client will see the blue bar fill, finally entering the game.

Map List (In Order)

"mp_coop_start"
"mp_coop_lobby_2"
"mp_coop_doors"
"mp_coop_race_2"
"mp_coop_laser_2"
"mp_coop_rat_maze"
"mp_coop_laser_crusher"
"mp_coop_teambts"
"mp_coop_fling_3"
"mp_coop_infinifling_train"
"mp_coop_come_along"
"mp_coop_fling_1"
"mp_coop_catapult_1"
"mp_coop_multifling_1"
"mp_coop_fling_crushers"
"mp_coop_fan"
"mp_coop_wall_intro"
"mp_coop_wall_2"
"mp_coop_catapult_wall_intro"
"mp_coop_wall_block"
"mp_coop_catapult_2"
"mp_coop_turret_walls"
"mp_coop_turret_ball"
"mp_coop_wall_5"
"mp_coop_tbeam_redirect"
"mp_coop_tbeam_drill"
"mp_coop_tbeam_catch_grind_1"
"mp_coop_tbeam_laser_1"
"mp_coop_tbeam_polarity"
"mp_coop_tbeam_polarity2"
"mp_coop_tbeam_polarity3"
"mp_coop_tbeam_maze"
"mp_coop_tbeam_end"
"mp_coop_paint_come_along"
"mp_coop_paint_redirect"
"mp_coop_paint_bridge"
"mp_coop_paint_walljumps"
"mp_coop_paint_speed_fling"
"mp_coop_paint_red_racer"
"mp_coop_paint_speed_catch"
"mp_coop_paint_longjump_intro"
"mp_coop_credits"

The current map name can be found in the console after it loads (for continuing at a later time) but all gestures earned will be lost, as if anyone cares.
Note that they may reroute you to the "mp_coop_lobby_2" multiple times in which case you just have to restart the process for the next level.
 
 

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